Occurs when the server has completed playing a voicemail to the user.

Namespace: ININ.IceLib.UnifiedMessaging
Assembly: ININ.IceLib.UnifiedMessaging (in ININ.IceLib.UnifiedMessaging.dll) Version: 0.0.0.0 (22.3.0.218)

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C#
public event EventHandler<VoicemailServerPlayResultEventArgs> VoicemailServerPlayResult
Visual Basic
Public Event VoicemailServerPlayResult As EventHandler(Of VoicemailServerPlayResultEventArgs)

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This event will only occur if voicemails are being watched. To start watching voicemails either the StartWatchingVoicemailWaiting()()()() method or the StartWatchingVoicemailWaitingAsync(AsyncCompletedEventHandler, Object) method.
Note
For more information on watches see How Watches Work.

This event will only occur when PlayToHandset(VoicemailAttachment, Boolean) or PlayToHandsetAsync(VoicemailAttachment, Boolean, AsyncCompletedEventHandler, Object) is invoked.

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Supported for IC Server version 2015 R1 and beyond.
For 4.0, supported for IC Server version 4.0 GA and beyond.
For 3.0, supported for IC Server version 3.0 GA and beyond.

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