Occurs when the server has completed playing a voicemail to the user.
Namespace: ININ.IceLib.UnifiedMessagingAssembly: ININ.IceLib.UnifiedMessaging (in ININ.IceLib.UnifiedMessaging.dll) Version: 0.0.0.0 (22.3.0.218)
Syntax
C# |
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public event EventHandler<VoicemailServerPlayResultEventArgs> VoicemailServerPlayResult |
Visual Basic |
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Public Event VoicemailServerPlayResult As EventHandler(Of VoicemailServerPlayResultEventArgs) |
Remarks
This event will only occur if voicemails are being watched. To start watching
voicemails either the StartWatchingVoicemailWaiting()()()() method or
the StartWatchingVoicemailWaitingAsync(AsyncCompletedEventHandler, Object) method.
Note |
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All event handlers should be added before calling StartWatchingVoicemailWaiting()()()() or StartWatchingVoicemailWaitingAsync(AsyncCompletedEventHandler, Object). |
Note |
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For more information on watches see How Watches Work. |
This event will only occur when PlayToHandset(VoicemailAttachment, Boolean) or PlayToHandsetAsync(VoicemailAttachment, Boolean, AsyncCompletedEventHandler, Object) is invoked.
Version Information
Supported for IC Server version 2015 R1 and beyond.
For 4.0, supported for IC Server version 4.0 GA and beyond.
For 3.0, supported for IC Server version 3.0 GA and beyond.
For 4.0, supported for IC Server version 4.0 GA and beyond.
For 3.0, supported for IC Server version 3.0 GA and beyond.